Posted on | October 26, 2010
Children are some of the most demanding and discerning users of interactive products, making them difficult to design for and challenging to moderate in a usability or UX research situation.
Whilst they can’t always articulate their thoughts and you can’t rely on what they say, with a careful approach you can generate incredibly useful design feedback by watching them use a product.
Before kicking off a recent project with with 7-14 year olds, I spoke to teachers, parents and others who have worked with this age group. I’ve added to their collective advice:
1. Have a guardian introduce you
Kids will trust you if their parents do, so meet them first, then have the parent introduce you, they’ll also do a better job than you can.
2. Avoid letting the guardian sit in
Kids behave differently when they know their parent is watching.
3. Explain everything
Kids have an amazing bullshit detector. Be transparent about the purposes of the research and why they are involved.
The usual upfront introduction to the purpose of the research cannot seem like a formality with kids, tell them why they are involved, let them ask questions at the beginning, or they may ‘sit’ on a question waiting for a time to ask it.
Explain any recording equipment. Kids will be distracted by their curiosity so get all the waving to camera etc. out of the way at the start.
4. Use pairs of friends
Pairs feel more comfortable with a stranger (safety in numbers) and are less likely to get stage fright.
Have them take turns interacting, leaving the other free to talk. This can be difficult to manage at times but creates a great dynamic generating rich feedback.
5. Start easy
Kids, (esp. boys) don’t like to be wrong. Make sure they feel confident and reassured by asking super easy icebreaker questions like; “what are your favourite …” etc.
6. Free range
Thinking aloud while using a product can be very distracting for kids and results in unnatural behaviour, so aim for free-range activities with absolute minimum instruction. Slip into the background as much as possible while they are interacting with the product.
7. Together, then one at a time
Start off directing questions at both kids together before addressing them individually, this saves you putting one of them on the spot and will also help you work out and manage the dynamic when one kid dominates.
8. Choose your words carefully
Try to match your language with the kids (particularly nouns). This might mean you refer or point to ‘things’ until they fill the gaps, then gradually adopt their descriptive terms.
9. Leave the room
Choose your timing and make an excuse to exit the room (assuming you have observation facility). This is the best possible way to observe natural behaviour. Don’t blow your cover though, if you say you’re going to get them a drink, bring one back.
10. Don’t load them up on e-numbers
Their concentration levels can quickly evaporate once sugary or coloured foods kick in leaving you short-changed of feedback. …and their parents will curse you on the ride home.
Anyone want to make it a top 11 or 12 ?
UPDATE: I stumbled across a more theoretical article about usability testing with children. It’s coming from a more academic and psychological angle.