Category Archives: Design research

My expert-ness, mapped over time

On being an expert…

There was a time I was comfortable being the expert.

That’s changed.

I was asked to do an ‘expert’ experience review recently. Ever since it’s been playing on my mind – surfacing internal conflicts and self-doubt around how comfortable I am taking the role of ‘expert’ in this field.

It’s a feeling that’s changed with time, so I mapped it.

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Ethnography-in-China

Deer pizzle ethnography (Part 2)

(For the back-story, read Pizzle Part 1)

As I stepped through the door with a “Ni hao”, I watched all my norms float out – the way I came in.

When I say norms, I mean the usual ingredients of a successful field visit.

In my world, in-home visits always start with (and rely on) a crucial few minutes of rapport building. And there are usually just two of us visiting the customer.

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Chinese medicine vendor catching some zzz

Deer pizzle ethnography (Part 1)

Yes, it’s a two-parter. Here’s the main course.

I’d heard of nose-to-tail eating, but apparently there are parts of certain animals which do more than provide nourishment…

Yep. I’m talking about Pizzle. (Deer dick – ick!)

One of the great benefits of operating from New Zealand comes in the shape of exposure to the diverse range of niche products we export.

So when a large-scale deer farmer and venison exporter came knocking, I jumped…

…but this time higher than usual.

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Front-of-house

War stories. ‘Those’ user research projects…

There are user research projects where the exact objectives fade over time.

…but certain moments, and the people leave lingering bright spots, ripe to be shared.

I’m talking about those design research projects, where you meet people you could never have imagined, or entered into a person’s life so unfamiliar to you …

These experiences leave a dent – especially when people open up, sharing deep or private stories. Stories that stick, or are even hard-to-shake,

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Sharing design research findings is a bit like one of 'those' jokes

You had to be there. (Video)

Like one of ‘those’ jokes, design research has the most impact to those who were there in the moment.

In this video – from a presentation hosted at eBay Design in San Francisco – I explain how I try to help client teams discover their own punchline from user research, by designing experiences for them rather than delivering findings to them.

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Steve Portigal answering classic design research questions.

Patterns in design research. (Video)

As the business and design worlds adopt design research, I see patterns.

One of those patterns lies in the questions I’m asked by new clients.
Sometimes they are new to qualitative research, and increasingly they’ve done some lightweight interviewing as part of an innovation or design thinking exercise and want to know more.

My confidence in answering these questions builds over time, so to hear a design research veteran tackle the same questions … that’s gold.

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UX-gender-spectrum-sketch

The UX gender spectrum…

Does UX research attract more women than men?

I sometimes refer to the various roles within UX as running along a spectrum from research at one end to design at the other. It might be more convenient than realistic, but I’ve found it’s a pretty solid metaphor when asking colleagues where along the spectrum their deep skill-set lies or where they have the most fun.

…but I’d never considered each end of the spectrum might attract a different gender.

In fact, after moving from earlier careers of men and machines, I’ve enjoyed working in what’s seemed like a gender-balanced environment of UX / user centred design. I’ve even spoken out before on this when I’ve felt things weren’t quite representative.

Top Tip from IDEO's (hu)man Centred Design Toolkit.

Top Tip from IDEO’s (Hu)man Centred Design Toolkit. (2009)

So last month when speaking about visualising design research to audiences in New York and San Francisco I was surprised to notice men were significantly out-numbered by women.

In one talk there was only one man in an audience of dozens,
Another talk, only two men.

This made me wonder… was this representative of the profession?

This job ad for a design researcher at an agency in Minneapolis seems to suggest so…

designresearcher worrell2

In this ‘People understanding company’ in Europe, women outnumber men two to one.

https://www.happythinkingpeople.com/the-team/

… and a LinkedIn search seems to think so too:

A search for ‘design researcher’ in the SF Bay Area returns 26 women and 4 men in the first 30 results.

So, if there is a pattern like the rudimentary graph above…

  • Why is this?
  • What is it about the profession, that attracts more women than men?
  • Is it that women are somehow suited to design research? Why is that?
  • Has it always been this way, or is it changing?
  • What does it say about the other end of the spectrum?

And – on a professionally embarrassing note – how did I miss such a fundamental demographic trend in my own industry, given that spotting patterns in people is a core part of my work?

Perhaps some of you lovely men AND women readers can answer some of these curly questions?

 

Nick prototyping a customer journey map

Visualising Design Research

How to put down your bullet points and pick up a pencil…

I’ve almost given up on delivering written reports as a UX research output, favouring video and large scale visuals instead. (I explain why here)

How to:

In this article I’ll walk through my process and the tools I use, in the hope you can do something similar for your clients.


This is also a way to share some of the content of a few talks I gave in NY and SF in 2015, about visualising design research.

My talk ran through how I’ve blended communication styles from former careers in art and architecture to communicate the types of insights we find in UX research projects, where I’ve found traditional reports just don’t cut it.

One thing I wanted to be sure my audiences took away was a feeling of “I could totally give that a go on my next project”.

So if after reading this article you’re not thinking like that, I’ve missed the mark. Doh.


Here’s one I prepared earlier:

Design research illustration by Nick Bowmast

For ‘Ward life’, a project for a healthcare client – I was asked for only visual deliverables, as the team found the video/poster combo so compelling on our previous project it left the report in the dust. 

Knowing there would be a visual at the end, I photographed the process so I could share it.

The goal was to understand the social and emotional experience of patients in a shared hospital ward situation. I partnered with a chaperone (who’s also a natural interviewer) and we hit the wards – spoke to nurses, patients, their families etc., emerging later with insights – as you do.

This part of a research project is where you need to start considering how best to communicate what you’ve found…


 

Here are the steps I took to convert a set of findings into this visual:

FIRST: Lay out your key insights.

These can be single words, or statements.
Arrange these in a way which best frames the messages you want to communicate.
Insights-on-floor-600

Group around themes and sub-themes, relationships, this one feeds into that one etc.
While doing this I’m thinking of a narrative. A starting point and the flow, or the way I want the viewer to take in the content.
In this case I’ve grouped the insights around:

  • The patient’s context
  • Their mindset and moods
  • Environmental factors which contribute to their experience
  • The importance of distraction
  • The psycho-social aspects of being in the shared ward, and in a single room.

… and as I’m doing it I’m realising, how these relate to each other.

Thinking in two dimensions.

This is a bit like ‘storyboarding’ – you’re essentially weaving a story, frame by frame.
I’ve found moving the parts around directly on paper is a great way to build a story, and helps me join the dots between the things I’ve found and what they mean.

Sketch-1-600

You’ll need to be acting out a dialogue in your mind, between the content and the audience… converting this dialogue into a visual format. Think about the story you want to tell, where you want to place the accent and importance, and the quotes you want to use (speech or thought bubbles).

Rather than drawing all the ‘things’ I’ve just drawn text boxes or a description of what it should convey, like here it might be ’Patient in bed with ipad’ so my collaborators have an idea what I’m thinking.
Working at this basic level means it’s easy for people to contribute, add texture or meaning where it’s needed. (Like suggesting ‘patient wearing headphones’ etc.)

Add people and props.

This is the part where you literally put the people in the picture and think about the words and phrases you want to use.

Sketch-2-600

Your audience will be drawn to illustrations of people and the text immediately connected to these, so give thought to where you want this attention. At this stage I use a few stick or bubble figures with speech bubbles as placeholders to give myself, (and sometimes a client) a sense of how we could portray what’s going on in the moments / interactions in the patients’ world.

Make a list, and go shopping.

When I’m feeling happy with the arrangement and have an idea of which parts of the story should be supported by illustrations , it’s time to give the stick figures an upgrade.
I literally list out all the drawings I need and think about which ones I can draw, and which ones I’ll need help for.

ShoppingList-600
And when I say help, I mean Google Image Search. Here I typed in ‘Hospital bed’ to get an idea how these looked from a couple of angles. If you’re not so confident at drawing these things from screen, try printing them out and tracing them. Just hold them up to a window if it’s from a photo.

Keep it simple.

I try to avoid drawing busy scenes, so reduce illustrated elements to only where they will add value and support the narrative.
This means blob-headed androgynous people, sometimes without arms and other details. My experience is that it’s about what’s written in the speech bubble rather than whether your sketch of a person is wearing trainers or brogues. That’s why you didn’t realise the person pushing the tea trolley was male or female, let alone naked (!)

teatrolley-600
As you can imagine a finer level of detail can be handy at times, for example I could have had a stethoscope round the neck to identify a doctor in this image, but it wasn’t important enough to add it.

By the end of this you should have line drawings on paper ready to be scanned so you can put them into a digital document.

Drawings-in-ink-600

Get digital.

Open up a layout program that handles images and text. (I use Adobe Indesign) and set a massive document size. This one was about 1400mm wide x 900mm high. (You’re going to print this out BIG).

indesign-600

From here, use the ‘Text box’ tool to add in all your text as individual elements, then import your scanned drawings and go to work arranging these, being faithful to your paper mock-up.

Establish hierarchy.

Ok, it’s bit of a high-falooting word, but once I’ve got all the content loosely arranged I usually go about assigning a few type ‘styles’ so I can use sizing and bold etc. Creating this visual hierachy adds prominence and weight where it’s needed.

IndesignDetail-600

I’m usually thinking – “If someone’s only going to spend one minute looking at this, what do I want to be sure they’ll take in?”

… then assign extra weight to those elements. It’s not just a matter of making things bigger, sometimes giving more space around them can help with this.

Boxes and arrows.

It’s no coincidence that software toolkits have boxes, arrows, shapes and lines. This combo (and text of course) is all you really need, and doesn’t take long to get the hang of.

In this visual I’ve used boxes to say ‘these belong together’ some triangles for big arrow heads, and for the floor and walls I used the line tool where you just keep clicking corner points, then choose a colour for the ‘fill’.

closeup-600
After text and speech bubbles, (an oval and a triangle joined together) arrows are one of the hardest working tools in the box – particularly for non-linear artefacts like this one.  They help guide the viewer around, and show the links and sequence of things.
Indesign or even much less sophisticated programmes will have an easy toolbox and menu of line and arrow types, thin ones, fat ones… Mix it up!

Colouring in.

I keep things in black-white and greys as long as possible to make sure the message is getting across without colour, then go to Adobe Kuler to pick a palette of 3-5 colours, using some to add depth, and one or two for accents.

Printing.

Go BIG.
I recommend you call your local print shop, ask them how wide their roll is, and make this the shortest dimension of the printout.

Printing a UX research poster
A ‘wall sized’ visual (as opposed to individual A3 printouts) gets more eyeballs.

A poster provides a shared experience, get’s people out of their seat and generates the sort of response and conversation that matters to your project.

If you’ve read this far, you probably agree that ‘generating conversations that matter’ is a job text based reports all-too-often fail at.

So …pick up your pencil and start a conversation.