Category Archives: Number 8 wire

Outsourcing user research… to your customers.

It took some balls to design and launch a product for the hard-to-impress and razor-critical user experience market a year ago…

My first batch of 10 weren’t quite ‘minimum viable product’, but small production runs and a direct feedback loop from UX folk who buy and use the product has fuelled iterative evolution of a ‘live’ product. It’s a bit like every batch is a prototype.

Originating as a ‘number 8 wire’ solution, Mr. Tappy now helps UX designers in 23 countries to capture user behaviour as UX research participants interact with their designs on mobile devices.

Looking to improve things is an occupational hazard for people with a usability background, but this is a breed of customers who go out of their way to provide constructive feedback. I’m not sure the product would be where it is without the input from my customers.

It’s been possible to adopt changes, make tweaks to the product, packaging etc. from batch to batch. From an added tip in the user guide, to a different anodised coating to minimise reflection.

Shipping with the current version is an alternative to the velcro attachment. I simply build this into the production run and keep my ear to the ground for a verdict – hey presto! user research is baked in.

‘Perpetual beta’ is an aspiration in some digital projects, but doing this with a physical product has been a great antidote to working with some companies product development cycles. Oh the the luxury of tweaking as you go, as opposed to the big ramp up to launch. At least my clients employ design research to get as close to the target (and target customer) as possible before hitting the ramp!

I’ll keep ‘launching’ my prototype and, thanks to my customers… with every batch – another slightly evolved design.

How lucky I am to have customers who are as articulate as they are demanding.

Swipe this way

You know you’ve overlooked basic design research when your customer can improve your product in a few seconds using a pen and some tape.

This is the case with these three payment terminals.

The design usually includes a discreet symbol to indicate which way the card should go through the slot, an interaction that occurs millions of times per day.

The symbol alone doesn’t get the message across, especially when customers have a queue of people behind them and don’t want to look like a goof.

To save time explaining, and customers feeling like idiots, these shopkeepers have removed all ambiguity with a simple message explaining how to insert your card.

It took observation of customer behaviour to improve this interaction, something the designer should have done, not the shopkeeper (who pays for the service).

Last week, for the first time, I saw this.

I like to think that a designer out there took notice of these shopkeeper hacks, then integrated them into the new design.

If your customers could hack the design of your product or service what would they change? and how will you respond?

UX research. Making every minute count

ux-research-interview-clock

Facilitating ‘face to face’ interviews with your clients’ customers is central to UX research. It’s also one of the most difficult of all UX skills to develop.

Valuable insights can be generated and captured during each session but you’re often having to cover a lot of ground in the time allocated.

After hundreds of these sessions I still find myself so deeply immersed in observing the participant’s experience of the product that it’s easy to lose track of these precious minutes, dwelling on one activity or area of focus at the expense of another.

I thought I’d share this very simple tool to help keep track of time and make the most of every minute of these sessions. It’s basically a modified clock face.

Grab yourself a wall clock and cut out a new paper face. Cut a slit from the edge to the centre so it can be slipped around the arms of the clock. Mark and name your time allocations on the new face.
At the beginning of each session, just wind the minute hand back to the start and you’re on your way.

For a 90 minute session mark the segments on a spiral going inward, like in the picture of this one I used recently. Oh, and I removed the hour and second hands too.

Full Code Press. 24 hrs to build a great web experience

Next week I’ll be part of an NZ team competing in Sydney against the Aussies to build a website for a charity at CeBIT’09

We’ll have just 24 hours from initial briefing to completion so we’ll cover the full journey from paper through to pixels, against the clock.

My role as User Experience guy is to play the user advocate. Making sure the Information Architecture maps well with the goals and needs of both the audience and the charity.

I’m thinking along the lines of ‘Le Mans’ UX design race;

  • standing start
  • all nighter
  • …but only one set of tyres
  • and no change of driver

Formal User Research and Usability methods are out, number eight wire is in …It’s time to improvise.

The event is called Full Code Press and our team are the Code Blacks.

Australia vs New Zealand, live at the CeBIT 09 conference in Sydney, 12-13 May.

Those who adapt, survive.

When it comes to adapting, we Kiwis are experts.

Our ‘Number 8 wire’ attitude sees us modify, improve and invent products out of necessity, or just to ‘make do’. This Wellington cyclist shows Kiwis are not afraid of some prototyping to find a solution, and stay safe on the road.

Businesses wanting to survive in times of change can learn from how people behave and adapt to and interact with their environment.

  • Which coping strategies do people employ when a product is not up to the job intended?
  • How could the product be improved to provide a more rewarding experience for the user?
  • Do customer’s habits reveal a latent need for a new product to serve emerging behaviours?

Observing customer behaviour in the context of use, getting out there amongst your customers, building empathy with their needs and watching for these habits is an insightful way to answer these questions   …and a core user research technique.

…but if you are  a bicycle accessories company, this may find you hanging out behind the bike shed after dark. …hmm.