User Experience NZ

Observing, exploring and discussing UX in New Zealand

UX in the physical world

Posted on | September 13, 2009

Individual user experience in the physical world. Custom built surfboards.
My latest project allows me to work on some interactions with a different kind of digital – gripping fingers and thumbs, … it’s taking me back to my surfboard building days.

It’s with a kiwi company developing a new type of mouse. I’m using UX methods to help refine the design, starting off with some user research to understand how people will use it.

Working with a physical object so closely tied to the task at hand is a challenge. Asking people how they’d use it can be misleading as they often struggle to articulate what they want from a product they aren’t always conscious of using.

This really takes me back to my first encounter with User Centred Design – making custom surfboards in the early 90’s.

My first customers would fill out an order form with their height, weight and suggested measurements for the board. I quickly learned to ignore their measurements. These were often based on their vision of riding in a certain way, on waves which often only happened twice a year, or in their dreams.

When viewed through the right lens, observing people use a product can convert directly into design requirements to improve the user experience.

Wherever possible, I’d go surfing with my customers, to get a feel for their riding style and the conditions they most often rode in.  Watching them ride provided a more reliable brief of what they needed from a board than they’d written on the order form.

When you’re riding the right board, you forget it’s there; it’s like an extension of your body. Making the board ‘disappear’ was my measure of whether I’d made it right for the rider. (As well as the smile on their face at the end of a session)

Using a mouse with your computer is similarly sub-conscious but it’s not a sport, and doesn’t need to make you smile.

… but there’s a first time for everything.

(If you know any ‘ultra-mobile’ laptop users based in Christchurch who may want to participate in the project, let me know. Thanks, Nick)

5 Comments

Comments

5 Responses to “UX in the physical world”

  1. Simon Johnson
    September 14th, 2009 @ 10:51 pm

    I can’t wait to see what comes out of your research Nick.

    The mouse idea looks awesome, but will users take to it?

    Holding breath…..

  2. Ken Beatson
    September 17th, 2009 @ 9:50 am

    Nice example Nick. I guess its a bit like usability testing. There’s nothing like direct observation and its better than trying to turn users into analysts by asking them to articulate their own functional requirements. Look forward to seeing the end result with the new mouse …

  3. Nick
    September 17th, 2009 @ 10:01 pm

    Hi Ken, You’re right that observation is the key.
    With website usability you need one eye on the screen – one on the participant.
    … with the mouse thrown into the mix, you need a third eye focussed on the hand and finger movements.

  4. Andrew Lynch
    October 16th, 2009 @ 4:41 pm

    There is a bestselling book in the confluence of your board-making past and your expertise with observation-based design.

  5. Nick
    October 16th, 2009 @ 5:14 pm

    Thanks Andrew. I guess riding a surfboard is one of the most dynamic and interactive experiences on earth, so there’s a lot to learn when it comes to designing such a personalised tool for an infinitely variable environment.

    Surfboards have always been designed by surfers. This year a new kind of board has been launched by an ex-Apple designer.

    It took courage as well as curiosity to challenge the fundamental and accepted teardrop shape which has existed since day one, but this guy spent many years studying the way people rode long surfboards and has come up with a completely new approach.

    I’m not sure whether there’s a book, but you can watch the movie here:

    http://www.youtube.com/watch?v=J-SS7XpYQ4s

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This blog was set up by Nick Bowmast as a place to explore and discuss User Experience in New Zealand. ...about Nick Bowmast

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