When asked about my line of work, I talk about the project I’m currently working on. It’s fresh (if not dominant) in my mind, and often results in some conversational common ground.
But one project alone doesn’t describe the variety, or the common thread — people.
A few weeks back at our very own UX Homegrown conference, I shared my story of how I combined visual communication styles from two former careers into a way to make research insights visual, and generate conversations that matter.
Here’s the video:
It was the first time I’ve spoken at an event in NZ for over three years, but it’s a story I love telling.
The story plays out over years as confidence grew, and clients encouraged me to put down the bullet points, and pick up a sharpie.
You’ll see what a slow learner I was, but I share my ‘how to’ techniques to help you get there quicker. And it seems to be working – since I first shared this story and these techniques, I’ve had some great emails from people who wouldn’t consider themselves a ‘visual person’ attaching their ‘first stabs’ – examples of visual artefacts, explaining the impact they noticed in how their team responded etc.
If you’re tired from the insights from your work gathering digital dust, and you’re feeling sketchy after the video, I go step by step through my approach in an article ‘Visualising Design Research‘ from a couple of years back.
Now go sharpen your pencil, and send me some shots!
How packing for fieldwork made me unpack my biases
There’s a good reason for the saying to ‘check your biases at the door’ – carrying assumptions and your own worldview into any situation will influence the way you experience it, even how you behave. But these viewpoints can work in our favour, too.
It’s a masterpiece of over-simplicity and an idealised vision of the human centred design process, but now there’s proof this blueprint for breakthroughs is a long way from reality… At least in New Zealand. (But we’re probably not alone)
Yes, I’m talking about the well-accepted Double Diamond model with its four stages of discover, define, develop and deliver.
It rolls off the tongue nicely, but what follows is a sobering view of how lop-sided it may be…
There was a time I was comfortable being the expert.
That’s changed.
I was asked to do an ‘expert’ experience review recently. Ever since it’s been playing on my mind – surfacing internal conflicts and self-doubt around how comfortable I am taking the role of ‘expert’ in this field.
It’s a feeling that’s changed with time, so I mapped it.
As I stepped through the door with a “Ni hao”, I watched all my norms float out – the way I came in.
When I say norms, I mean the usual ingredients of a successful field visit.
In my world, in-home visits always start with (and rely on) a crucial few minutes of rapport building. And there are usually just two of us visiting the customer.
There are user research projects where the exact objectives fade over time.
…but certain moments, and the people leave lingering bright spots, ripe to be shared.
I’m talking about those design research projects, where you meet people you could never have imagined, or entered into a person’s life so unfamiliar to you …
These experiences leave a dent – especially when people open up, sharing deep or private stories. Stories that stick, or are even hard-to-shake,
Like one of ‘those’ jokes, design research has the most impact to those who were there in the moment.
In this video – from a presentation hosted at eBay Design in San Francisco – I explain how I try to help client teams discover their own punchline from user research, by designing experiences for them rather than delivering findings to them.